Bungie, I beg you once again for more Destiny 2 Vault space

This season I have spent an unholy number of hours grinding near perfect rollers on these (with the exception of the handgun). (Image credit: Bungie)

The real endgame of Destiny 2 isn’t making your eyebrows sweat in Grandmaster Nightfalls or trying to avoid plunging yourself into an existential crisis while playing Trials of Osiris. The real challenge is figuring out which of your God Scroll Adept weapons to remove in order to preserve the ever-shrinking corner of the free vault space you’re working with.

A quick look at Destiny Item Manager, the wonderful third-party app without which our inventories would be. entirely unmanageable, reveals I’m currently at 489/500 slots filled. And reader, let me tell you, it’s relatively bulky by my standards. Anything over 490 and I’m starting to panic as it means another round of Sophie’s Choice as I thoroughly delve into the weapon’s perks on light.gg to decide which of my darlings to remove.

Now, at this point, non-Destiny 2 players might well be thinking, “Why would you need more than 500 weapons, when that’s enough to stage an effective coup in many countries.” The reasons are multiple, but above all the fact that the weapons no longer expire. For a relatively brief and extremely unpopular period of time, Bungie experimented with ‘extinguishing’ weapons, which involved giving them a lifespan, after which they could no longer be infused to full power and therefore effectively became unusable in the world. high level content.

Admire, you very well, the great number of fake firearms that I have accumulated. (Image credit: Bungie)

Rolling back the procrastination was the right decision as it killed the incentive to seek out perfect benefit combinations. Players just weren’t willing to invest so much time grinding for weapons that they knew weren’t going to stick around forever. But the problems that procrastination was supposed to solve have not gone away.

1) Power creep. Each new season of Destiny brings a suite of new weapons, but with the old ones no longer gradually disappearing from the meta, the Bungie sandbox team must continue to add new desirable perks to mix them up. They need to make sure there is always a reason to grab a new 140rpm hand cannon out of all the big 140rpm hand cannons that are already collecting dust in your safe. Creative advantages like tomb stone, Tunnel vision, and Rewinding towers have done an impressive job of generating this interest without ensuring that the new weapons are strictly better than the old ones. How long can Bungie hold out, only combat designers know, but so far so good.

However, it’s worth noting that the increased responsiveness of Bungie’s sandbox team to making balance changes has been a double-edged sword. Players are no longer sure what perks might be improved in the future, so it’s tempting to hang on to reels that might get spicy overnight with a slight balance adjustment. Recently, community manager dmg04 revealed that the much-maligned Adrenaline Junkie perk is being reworked. Good news for spam grenade enthusiasts, bad news for those of us who had already taken hundreds of good Adrenaline Junkie pistols apart. Which was pretty much everyone.

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2) Vault space. Where Bungie has had much less success is in persuading players to remove their old gear. Anyone I talk to has a hard time figuring out where to store all of this stuff, especially since your vault is also used to house ships, armor, sparrows, ghosts, and all sorts of other things. With a seasonal model that adds new weapons and armor every three / four months, not counting special events, this was always going to become a big bottleneck. All of my characters are loaded with as many items as they can carry at any time, and I also use their mailboxes as an overflow, at the very real risk of things being forcibly removed when they fill up. .

“If they give you more, won’t you fill it with shit?” ” Probably!

The last time Bungie increased the size of chests was in August 2018, when they added 200 more slots to bring us to the current cap of 500. “But if they give you more, don’t fill it- you not just shit? ‘ Probably! But the point is, it will take time. The previous bump has almost kept our heads above water for the past three years, but right now we’re drowning. I have to spend a quarter of my game time playing Jenga inventory, darkly breaking down weapons with a ton of potential into a stack of Legendary Shards. This is clearly not the ideal. So why isn’t Bungie doing anything about it?

What did Bungie say about the problem

At the end of August, I interviewed Game Director Joe Blackburn and GM Justin Truman, and asked them directly if anything could be done. Both were keenly aware of the problem and sympathetic to the real distress it causes, but it didn’t seem like a quick fix.

“Adding vault space is significantly more technically complex for us, and on our main server across our player base, than I think people realize,” Truman explained. “So it’s not just a button that we push and then, hey, we’ve given everyone more trunk space.”

Blackburn continued, “Bungie problem, imagine the storage space is a freeway through a big city. If we’re going to expand the freeway, we’re going to have to demolish some people’s homes as well. We’re going to have to pay for it d ‘a pretty stern way. “

Fusion Rifles were hardly ever used in PvE until this season, when an artifact mod made them the best weapons in the game. (Image credit: Bungie)

I’m absolutely sure Bungie isn’t avoiding adding more space just to be finicky or to teach us a lesson in difficult personal choices. I have no doubt that a major expansion of Vault Space would involve a substantial investment of time and money, but what I’m saying is: let’s talk about it. Because I’d much rather spend $ 10 on 100 other slots than another fancy emote in Eververse. If the cost is the biggest problem, please expose it for us. You might be surprised at how willing people are to jump in for this kind of quality of life change. Especially since with the release of the next major expansion, The Witch Queen, slated for February 22, another major influx of gear is underway.

Some potential solutions

One silver lining is the weapon crafting system that also comes with The Witch Queen. Although the exact details have not been revealed, Blackburn told me that players will eventually be able to craft any version of a gun possible according to its advantage model. “By the time you are able to make the exact god roll, you will have the ability to create any version of this weapon you want,” he explained. “So this is really a long gun chase. And we think if you’re willing to spend that much time with the gun, we’re okay with you making whatever version you want. “

We’re not sure exactly what the required resources or time will look like, but theoretically crafting should take the strain off our chests. You won’t need to keep a bunch of different versions of the same gun anymore. You’ll just keep your favorite and then create a new one if you want to experiment. However, its manufacture will not be a quick fix to the problem. At launch, manufacturing will be limited to the new Witch Queen Raid, Season and Throne World weapons. Older weapons will be added later, but it sure looks like we’re going to hang on to a lot of our old stuff.

The new sword archetype, which comes with the Witch Queen, will be the first weapon Guardians craft from scratch. (Image credit: Bungie)

All of a sudden, we would be able to reduce the amount of armor in the closet and just keep the items with the juiciest stats.

I don’t like playing chair designer because I have no idea what the exact issues are preventing Vault Space from expanding. (Although I suspect continued PS4 and Xbox One support will be a factor.) But it’s easy to identify a few potential pain points that, if alleviated, could help reduce space. Vault. First, stop complicating how elemental armor affinities work. As it is, we need to keep multiple copies of each piece of armor to ensure we have access to Solar, Arc, Void, and now Stasis mods. This could be addressed by making it so that once mastered, a piece of armor can be switched between each item at no additional cost.

Based on this, in the absence of a loading system in the game, please remove the glow cost for applying mods. Ideally, this would allow third-party tools to swap entire versions. I’m also talking about shaders and ornaments, for my avant-garde keepers. All of a sudden, we would be able to reduce the amount of armor in the closet and just keep the items with the juiciest stat divisions.

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The good news is, I honestly think Bungie gets it. The people at the top are playing the game to the max and will no doubt find themselves in the same space struggle of Vault. Live games are like super tankers in terms of how quickly they can be patched, but I wouldn’t be surprised if there was something already on the way to help us grabbers.

Hopefully, cause damn I won’t take any of these six Timelost remedies apart until I know exactly what the Adrenaline Junkie buff looks like.



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